This was an assignment for my animation class. It's an exercise in weight.
He was just supposed to step up on the box and then step off to show that we could understand weight distribution and balance. That sounded too boring, so I spiced it up a bit.
Next, I'll be using this as a template for a 3D animation. Stay Tuned...
It's on a cycle, so if you can figure out a way to make the video player loop then it works just nicely.
Saturday, February 26, 2011
Thursday, February 17, 2011
Geoffrey
First, you buy two identical stuffed animals.
Check.
Second, you slaughter one of them with a stitch ripper.
(Don't be ashamed if you enjoy this part. I did.)
Check.
Third, open up your computer and put all the pieces inside, thus digitizing your stuffed animal. (If you're having difficulty during this step, just watch TRON. I'm pretty sure it's the same process.)
Check.
Fourth, assemble the pieces into a 3-d model using your undefiled stuff animal as a reference model.
Check.
Second, you slaughter one of them with a stitch ripper.
(Don't be ashamed if you enjoy this part. I did.)
Third, open up your computer and put all the pieces inside, thus digitizing your stuffed animal. (If you're having difficulty during this step, just watch TRON. I'm pretty sure it's the same process.)
Check.
Fourth, assemble the pieces into a 3-d model using your undefiled stuff animal as a reference model.
Check.
Fifth, attach the digitized pieces to your model with digital epoxy.
And there you have it.
Easy, right?!
baked by
Tom Giles
at
2:57 PM
Thursday, February 10, 2011
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